Dev Team, 1987
MS-DOS, Windows, Linux, Amiga, Android, 等
Dev Team, 1987
MS-DOS, Windows, Linux, Amiga, Android, etc
迷宫骇客是“主要”roguelike 游戏之一。与Rogue 一样,它会将玩家带入一个大型的随机生成的地牢中,随着游戏的深入地牢会变得越来越难。与 Rogue 一样,目标是“Yendor 的护身符”,一旦找到护身符,他们就必须带着它逃脱。但是,正如他们所说的:魔鬼隐藏在细节中。
《迷宫骇客》是一款复杂得可怕的游戏,它的世界逻辑让人难以相信:玩家可以拿着药水,将其浸入喷泉中用水稀释,然后将其放到一个排列好的祭坛上,再通过祈祷将其变成圣水。然后他可以蘸取另一个物品来祝福它,或者改成一次性蘸取一堆其他的药水以便一次性制造更多的圣水。或者,将它直接扔到怪物身上,用它的蒸汽来进行攻击,也可以把它和其他药水混合在一起,或者把其他物品浸入其中。传闻玩家甚至可以喝下它们。
这只是其功能之一的快速概述。即便我对游戏的各个方面只写一个模糊简短的句子,我也能出一本书了。尽管拥有如此庞大的系统,并且以对新玩家极具挑战性而闻名,但通关《迷宫骇客》倒也不是多难的事。
NetHack is one of the “major” roguelikes. Like Rogue, it send players into a large, randomly generated dungeon that gets tougher as they descend. Also like Rogue, the goal is the “Amulet of Yendor,” which they must escape with once found. But the devil, as they say, is in the details.
NetHack is a game with fearsome complexity the logic of its world defies belief: a player can take a potion, dip it into a fountain to dilute it with water, then drop it on a co-aligned altar and pray to turn it into holy water. Then he can dip another item to bless it, or instead dip a pile of other potions of water into it at once to make lots more holy water in a single go. Or he could throw it at a monster to attack it with its vapour, mix it with other potions, or dip other items into it. Rumor has it the player can even drink them.
That's just a quick overview of one of its features. Even if I wrote just one grossly vague sentence on each aspect of the game, it would require an entire book. Despite this overwhelming depth and its reputation for being extremely challenging for new players, NetHack is also almost always winnable.
变得足够好以“晋级”(赢得比赛)的道路花费了无数的玩家数年时间。但在攻略的帮助下,玩家数周之内就可以通关。《迷宫骇客》对玩家的要求很高,但它是一款精心考虑平衡性的游戏,游戏甚至具有自己的内部提示系统,以幸运饼干和神谕的形式宣布。
玩家们也在网上写了很多关于《迷宫骇客》的文章。您可以阅读有关怪物及其能力介绍,地牢及其内容说明,穿越关卡的最佳方法,很多很多的死亡方式等等。还有 YAAPs(另一种通关方法),玩家可以在这里告诉他们是如何取得胜利的,通常是选择特定角色,或者是带有“行为”的形式进行可选的挑战——成为素食主义者、无神论者、和平主义者,甚至在整个游戏中都让角色戴着眼罩玩。
玩《迷宫骇客》的过程中,需要像大多数 RPG 一样获得等级,但比这更重要的是找到完成任务所需的物品。我们可以说,玩家的力量是以物品为纽带的——一个装备精良的 1 级玩家比一个赤裸的 10 级玩家更强。在地牢里随机发现的好的物品(或幸运的魔法愿望所获得的物品)可以极大地改变游戏局面。这有助于《迷宫骇客》在多次不同的游戏中保持趣味性,即使玩家并没有走多远也能体会到乐趣。
可以将《迷宫骇客》分为三个主要阶段:早期,中期和后期游戏。早期的游戏最具挑战性,因为玩家装备水平较低,不知道大多数的东西是什么,并且正在准备他的“提升装备”,这些是需要他存活下来才能赢得的物品。相比之下,漫长的游戏中期就显得相当无聊了,一是因为单调的迷宫关卡,二是因为没有什么东西可以考验一个知识渊博的玩家。末期游戏带来了几个新奇的情况,让游戏变得生动起来,但准备得当的玩家基本上都能应付得了。
The path to becoming good enough to “ascend” (win the game) takes unaided players years, but with guides and heavy spoilers can be crossed in weeks. NetHack demands a lot from players, but it's a carefully balanced game that promotes experimentation and even has its own internal system of hints, in the form of fortune cookies and pronouncements by an Oracle.
Players also write a lot about NetHack online. You can read about monsters and their abilities, the dungeon and its contents, the best ways of traversing levels, the many, many ways in which one can die, etc. There are also the YAAPs (Yet Another Ascension Post), where players tell of their victories, often role-playing or with optional challenges in the form of “conducts” – being vegan, atheist, pacifist or even playing the entire game with their characters wearing a blindfold.
The process of playing NetHack requires gaining levels like most RPGs, but even more important than that is finding the items needed to complete the quest. We might say that a player's power is item-bound a Level 1 player with excellent equipment is more powerful than a naked Level 10 character. A good item found randomly on the dungeon floor (or provided by a lucky magical wish) can greatly change the game. This helps NetHack to remain interesting through many plays, even if the player doesn't get very far.
One can consider NetHack to have three major phases: early, mid and late game. The early game is the most challenging, as the player is low-level, doesn't know what most things are, and is preparing his “ascension kit” – the items he'll need to win. By contrast, the long mid-game period is pretty boring, both because of monotonous maze levels, and because there's little to test a knowledgeable player. The end game brings several novel situations that liven the game up, but a properly prepared player will probably be able to handle them.