What’s New

An Analysis of Perspectives’ Shaping of Narratives in Games and Art


This essay mainly covers two examples—the puzzle game Samsara Room and the classical film Mulholland Drive, discussing the possibilities of application of perspectives from artistic and phenomenological standpoints, and further analyzing the application of perspective’s shaping on overall narratives.

An Idle RPG that Tries to Teach Players How to Program:Interview with the Lead Developer of SSRPG


让我们会同游戏的核心主创 Gabriel Santos,先从绕不开的 ASCII Art谈起。

Collaborative Development, Technology Exploration, and Game Distribution: Interview with Educator Tom Corbett


indienova’s interview with Tom

Game Design of Creating Experiential Situations Interview with the Futurist Stuart Candy


We talked about how games may be used to explore and broaden people’s understanding of possible futures.

Running a Arcade Bar in a Way of Operating an Art Gallery Interview with Mark Kleback


Wonderville is an indie game arcade and bar in Brooklyn, New York, founded by husband-and-wife team Mark Kleback and Stephanie Gross.

Interview with Sam Barlow: From Her Story to IMMORTALITY


This time the new story centers around a film star, Marissa Marcel, who only ever appeared in three unreleased movies, “Ambrosio,” “Minsky,” and “Two of Everything.” Then, Marissa Marcel disappeared. The player gets hooked by the untold stories and must explore clips to speculate on the complex mystery: why and how she disappeared.

Hometown to Me


Written on the eve of HAAK EA launch.

Failure panic and checkpoint rush of players


Failure happens. In reality and in games. Retry. Cancel. These are common choices. But sometimes if the player gets stuck in some stage of a game, he may even never want to touch that game again.

Comment on Indie Developers in Mainland


This passage is about some review on Chinese indie games presently, from a personal view.

7 Years for 7 Beats


Here is a story about the development of our first game, right from the very beginning.


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