What’s New

An Analysis of Perspectives’ Shaping of Narratives in Games and Art

egggrass

This essay mainly covers two examples—the puzzle game Samsara Room and the classical film Mulholland Drive, discussing the possibilities of application of perspectives from artistic and phenomenological standpoints, and further analyzing the application of perspective’s shaping on overall narratives.

An Idle RPG that Tries to Teach Players How to Program:Interview with the Lead Developer of SSRPG

ThirtyThree

让我们会同游戏的核心主创 Gabriel Santos,先从绕不开的 ASCII Art谈起。

Collaborative Development, Technology Exploration, and Game Distribution: Interview with Educator Tom Corbett

Rashel

indienova’s interview with Tom

Game Design of Creating Experiential Situations Interview with the Futurist Stuart Candy

Rashel

We talked about how games may be used to explore and broaden people’s understanding of possible futures.

Running a Arcade Bar in a Way of Operating an Art Gallery Interview with Mark Kleback

Rashel

Wonderville is an indie game arcade and bar in Brooklyn, New York, founded by husband-and-wife team Mark Kleback and Stephanie Gross.

Interview with Sam Barlow: From Her Story to IMMORTALITY

Rashel

This time the new story centers around a film star, Marissa Marcel, who only ever appeared in three unreleased movies, “Ambrosio,” “Minsky,” and “Two of Everything.” Then, Marissa Marcel disappeared. The player gets hooked by the untold stories and must explore clips to speculate on the complex mystery: why and how she disappeared.

Hometown to Me

tutle

Written on the eve of HAAK EA launch.

Failure panic and checkpoint rush of players

zedc

Failure happens. In reality and in games. Retry. Cancel. These are common choices. But sometimes if the player gets stuck in some stage of a game, he may even never want to touch that game again.

Comment on Indie Developers in Mainland

zedc

This passage is about some review on Chinese indie games presently, from a personal view.

7 Years for 7 Beats

indienova

Here is a story about the development of our first game, right from the very beginning.

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