DynaMicro, 1982
Tandy Coco (Windows, Linux 和 PSP)*
DynaMicro, 1982
Tandy Coco (Windows, Linux and PSP)*
你每踏出一步都愈发紧张,唯一可以听到的只有自己的心跳和远处虎视眈眈的野兽的咆哮。《戴格拉斯地下城》在许多方面是同样残忍的 Akakabeth 的精神续作。
玩家在游戏中扮演的是一名背负着打败在大地上散播黑暗的邪恶巫师使命的先知式的英雄。在绝望中,你被自己的村子送到了邪恶巫师的地下城,而陪着你的只有一把木剑和照亮前方道路的火把。
本作通过实时出现的第一人称视角的地下蹒跚者来增加挑战。也就是说,玩家必须快速输入指令,毕竟怪物们可不会耐心等待你的反应。当然,玩家也可以输入指令缩写以简化操作,如输入“A R”来代替“攻击右侧”(“Attack Right”)从而实现用右手武器攻击。
与此精密相关的一个机制是以连续的心跳来代表角色的体力值。当玩家采取行动或者受到敌人攻击时心跳会不断加速。当行动过多或受到太多伤害时,你的心脏会出现紊乱——也许是短暂失去知觉。玩家此时必须找一个安全的地方稍作恢复,除非你想因为心脏问题在地下城探险中再起不能。
玩家们在地下城中的探索也受限于收集的火把,当火光开始变得微弱时,怪物的身形会变得模糊不清,同时你的攻击数值会变低。此时你不得不通过翻找自己的背包来更换火把或者其他物品,但是同时角色的行动会变得缓慢。
《戴格拉斯地下城》最有特色之处在于它所营造的营造的气氛。单色为主的色调以及令人心喻的心跳声使这种紧张而可怖的气氛烘托至极。玩家在迷宫的每一步都不仅仅承受着被怪物追上的恐惧,也有着在地牢中迷路的恐惧。
Tension flows at every step. The only sounds you hear are your own heartbeats, and the distinct roar of beasts who wish to stop it. Dungeons of Daggorath is, in many ways, the logical follow-up to the similarly brutal Akalabeth.
Players takes the role of a prophetic hero out to defeat an evil wizard who spreads darkness over the land. In desperation, your village sends you into the wizard's dungeons, with nary but a wooden sword and a torch to light the way.
Daggorath ramps up the stakes from prior first-person dungeon crawlers by being fully real-time. Commands must be quickly input in the text parser, since enemies won't patiently wait for their turn. To make things easier, you can use abbreviations, such as typing “A R” instead of “Attack Right” to strike with the weapon in your right hand.
Linked in deep with this is the mechanic of a constant heartbeat representing the character's health. It will steadily accelerate as the player takes action or gets hit by enemies – exhausting yourself or taking too much damage will send your heart into a tailspin, possibly leading to a blackout. Players must find a safe place and catch their breath for a bit, lest they want to risk a heart attack ending their adventure.
Exploration is limited by torches the player collects. If a torch begins to dim, your hit rate against monsters becomes lessened as their outline becomes dimmed. Having to replace torches or other items requires real-time inventory management, during which a slow player can be decimated.
The real defining characteristic of Daggorath is its atmosphere, using its monochromatic colour palette and foreboding heartbeat sound to the fullest. Each step carries not the just the fear of being overrun by monsters, but also of getting lost in the dungeon.
游戏在地牢的第五层达到高潮,玩家在游戏外还要与解析器对峙从而激活一个魔法环,最终打败巫师,玩家则代替他的位置作为戴格拉斯地下城的统治者。
作为《迷宫魔兽 Dungeon Master》(1987 年)的重要前身,《戴格拉斯地下城》仍然值得体验。它不容易上手,但游戏中的每个元素都不是多余的。直到今天,《戴格拉斯地下城》仍值得 RPG 后辈的尊敬。
The game culminates on the fifth level of the dungeon, wrestling with the parser to activate a magic ring which finally gives the wizard what for, and the player taking his position as the ruler of Daggorath.
Dungeons of Daggorath is certainly still worth experiencing, being an important precursor to Dungeon Master (1987). It's not easily digestible, but every single element has a purpose. The RPG legacy owes at least a respectful nod to Daggorath.