indienova Articles

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Ludographic Dissonance: The Uncanny Valley in Gameplay

The uncanny valley happens because there are differences between expectation and experience. We can find such dissonance in other areas. For this article, the dissonance lies between graphics and game mechanisms, which I’m calling ludographic dissonance.

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Back to Reading from Playing

I mean, we see too much the debate between narrative and ludology, but the question dissolves when you come back to being a reader instead of player. As a reader, do you mind that your "reading" is disconnected from the story?

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Design of Local Multiplayer Game

How would the experience of playing local multiplayer games online affect them, mechanically, socially, or otherwise? What about physical proximity is important to the way local multiplayer games are played? How might the design decisions have been influenced by local play?

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I and Me Cat Plush Sponsored Giveaway

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Talk to Robin: A Narrative Designer majoring in Game Writing

We knew Robin at Game Hub Jam. He learns Game Writing at University of Skövde and acted as narrative designer for two teams there. Our developers quite admired his professional skill which caught my interests.

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What would be Chinese indie games like in the future?

We are delightful to see China is not lagging behind too far this time. We have the most players, we've formed our own game culture, we've finished basic technology accumulation. And now it's time to make our voices heard.

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Monument Valley and Feminism

In other words, the world of Monument Valley is indeed a ladies’ kingdom. But the kingdom is a whole by itself, just like any female entity.

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I and Me coming to Nintendo Switch

Indienova, Ratalaika and Rainy Frog set to publish Chinese platform puzzler, coming soon .

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Brief History of Early Chinese Game Magazines

Electronic Game Software was important not only because it witnessed the history of Chinese game industry, but also for its role (and perhaps ambition) in making a real change.

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Chinese Videogame Criticism Translator’s notes

This obviously poses a challenge for me to accommodate to the various styles of writing and make them intelligible to English readers while retaining some of the original flavour. Thus it is necessary to outline my key approaches to translation.

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A MAZE - FAQ: China for indie game developers

This is a talk at A MAZE Berlin 2017.

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Editor’s notes on the first issue of Game Criticism

First Issue of Game Criticism was published by “Mongolia Culture Press” in September 2000. It was published on irregular basis.

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