Hometown to Me
Written on the eve of HAAK EA launch.
Failure panic and checkpoint rush of players
Failure happens. In reality and in games. Retry. Cancel. These are common choices. But sometimes if the player gets stuck in some stage of a game, he may even never want to touch that game again.
Comment on Indie Developers in Mainland
This passage is about some review on Chinese indie games presently, from a personal view.
7 Years for 7 Beats
Here is a story about the development of our first game, right from the very beginning.
2018 Chinese Indie Scene in the Eyes of a Swede
I know that as soon I can say something fairly accurate about it, it has already changed. That’s just the rate things change in the vibrant and unique landscape of the Chinese game world.
2018 Sweden Game Conference
During the past week the small university town of Skövde, Sweden, attracted a sizable and international crowd of game developers, scholars and diehard video game enthusiasts to gather at the annual Sweden Game Conference.
A Recap of CH Parallax's First Week
Critical Hit Parallax is hosted by TAG in collaboration with Indienova – China’s largest indie game portal.
Critical Play Report: Frostpunk
Frostpunk successfully delivers an intriguing experience where “every decision comes with a cost”; however, some imperfect factors in the game undermine the experience: the lack of emergence gameplay in the weather and heating system and the ludonarrative dissonance in the discontent system.
Jason Li and Initory Studios
Although it's hard to survive only by making indie games, Jason Li and his studio found a way to satisfy themselves.
San Lang and His Documentary on Indie Games in China
San Lang is a Chinese indie developer working on a documentary on indie games in China. Here is a interview with him.
Gao Ming And His Game Candleman
We met with Gao Ming, legendary game jam veteran and big name in the Chinese indie game industry. He is founder and CEO of Spotlightor Interactive, which created the game Candle.
AngerFore: Reloaded and Screambox Studio
We met with Guo Xing, designer of Screambox Studios. We talked about being small-scale, the role of narrative in games, game marketing and much more.