This essay mainly covers two examples—the puzzle game Samsara Room and the classical film Mulholland Drive, discussing the possibilities of application of perspectives from artistic and phenomenological standpoints, and further analyzing the application of perspective’s shaping on overall narratives.
让我们会同游戏的核心主创 Gabriel Santos，先从绕不开的 ASCII Art谈起。
We talked about how games may be used to explore and broaden people’s understanding of possible futures.
Wonderville is an indie game arcade and bar in Brooklyn, New York, founded by husband-and-wife team Mark Kleback and Stephanie Gross.
This time the new story centers around a film star, Marissa Marcel, who only ever appeared in three unreleased movies, “Ambrosio,” “Minsky,” and “Two of Everything.” Then, Marissa Marcel disappeared. The player gets hooked by the untold stories and must explore clips to speculate on the complex mystery: why and how she disappeared.
Written on the eve of HAAK EA launch.
Failure happens. In reality and in games. Retry. Cancel. These are common choices. But sometimes if the player gets stuck in some stage of a game, he may even never want to touch that game again.
This passage is about some review on Chinese indie games presently, from a personal view.
Here is a story about the development of our first game, right from the very beginning.
I know that as soon I can say something fairly accurate about it, it has already changed. That’s just the rate things change in the vibrant and unique landscape of the Chinese game world.
During the past week the small university town of Skövde, Sweden, attracted a sizable and international crowd of game developers, scholars and diehard video game enthusiasts to gather at the annual Sweden Game Conference.