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zhangzhe saved article: 游戏之中的心理学研究应用 2020-10-16
zhangzhe made a comment on an article: 上线一年多,《太吾绘卷》和它的研发团队怎么样了? 2020-03-17
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zhangzhe followed: Codinggamer 2019-04-26
zhangzhe made a comment on an article: 引擎对比:Unity V.S. UE4 2019-04-22
zhangzhe saved article: [译]游戏开发的有趣技术分析(上) 2019-04-19
zhangzhe saved article: 视线和光线:如何创建 2D 视觉范围效果 2019-04-19
zhangzhe made a comment on an article: 情感羁绊在《双子》之中如何呈现 2019-04-15
zhangzhe saved article: 2D 美术通用教程推荐 2019-03-27
zhangzhe made a comment on an article: 热门编程字体:Fira Code 2018-12-04
zhangzhe saved article: Godot 实践 Q & A 2018-10-15
zhangzhe saved article: 【译】一个不知名独立开发者的视频日志(Indie Your Face) 2018-10-15
zhangzhe made a comment on an article: 与严肃游戏 Dragonbox 设计师的交流 2018-09-06
zhangzhe liked blog: 如何让平台游戏玩起来更有“感觉” 2018-03-12
zhangzhe made a comment on an article: Unity自动化构建之iOS打包 2017-08-28
zhangzhe saved article: 游戏后期特效#5:几种科幻风格的着色器特效 2017-06-15
zhangzhe saved article: 小巧可爱的游戏引擎:CraftStudio 2017-04-23
zhangzhe saved article: 写给程序员的美术创作指南 2017-03-20
zhangzhe saved article: 房间和迷宫:一个地牢生成算法 2016-11-15
zhangzhe saved article: 随机生成 Tile Based 地图之——洞穴 2016-11-15
zhangzhe saved article: 通过 Unity 实践渲染的基础知识 #1 利用矩阵来进行空间变换 2016-11-15
zhangzhe saved article: 多边形游戏地图的生成 #1 2016-11-15