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IGDSHARE.ORG posted an article: [CEDEC 2022] 自己当发行商也不容易,来看看《战场的赋格曲》所遭遇的全球发行问题 2022-11-08
IGDSHARE.ORG posted an article: [GDC 2022] 《Unpacking》的14,000个音效 'Unpacking': The Fun Behind the Foley 2022-08-18
IGDSHARE.ORG has upgraded to grade: 7 2022-08-18
IGDSHARE.ORG posted an article: [GDC2022] 日本独立游戏开发的概况及面向跨文化市场的挑战 2022-06-15
IGDSHARE.ORG posted an article: [GDC 2022]《Wordle》违反常理的开发之路 2022-06-06
IGDSHARE.ORG posted an article: [GDC 2021] 不再迷路:建立认知地图 2021-11-12
IGDSHARE.ORG posted an article: [TGDF 2021] 值得 16 美金的一键节奏游戏——极端限制下的付费游戏设计 2021-09-21
IGDSHARE.ORG posted an article: [GDC 2021]《Hundred Days》从葡萄酒产区诞生的酿酒模拟游戏 2021-08-18
IGDSHARE.ORG posted an article: [GDC 2021] UX:不要伤害你的玩家 - 设计重口味游戏的职业伦理 2021-08-11
IGDSHARE.ORG posted an article: 创造一个小小开放世界:《A Short Hike》开发历程分享 2021-06-17
IGDSHARE.ORG has upgraded to grade: 6 2021-06-17
IGDSHARE.ORG posted an article: 在 2D 横向卷轴游戏里上下楼梯 2021-06-15
IGDSHARE.ORG posted an article: [GDC SHOWCASE 2021] 来听《对马岛之魂》制作人回答各种提问 2021-05-21
IGDSHARE.ORG posted an article: 在 2D 的《Hyper Light Drifter》中运用 3D 游戏关卡的设计技巧 2021-03-04
IGDSHARE.ORG posted an article: 卡比用 UI 盛情款待!以联系游戏与玩家为目标的 UI 设计 2020-09-23
IGDSHARE.ORG posted an article: 如何保证你的提案会被忽略/退件 2020-08-19
IGDSHARE.ORG achieved: Member 2020-08-19
IGDSHARE.ORG has upgraded to grade: 5 2020-08-19
IGDSHARE.ORG posted an article: 对 Steam 的同理心:使用者的购物行为 2020-05-13
IGDSHARE.ORG posted an article: 游戏设计中那些被诅咒的难题 2020-03-05
IGDSHARE.ORG posted an article: 以连线游玩为主的独立游戏为何正在无声淌血? 2020-01-07
IGDSHARE.ORG has upgraded to grade: 4 2020-01-07
IGDSHARE.ORG posted an article: [ GDC 2019 ] 让游戏在 5 秒内引人注意!使用 gif 动画来宣传游戏的技巧 2019-06-18
IGDSHARE.ORG posted an article: [ GDC 2019 ] 是什么构成一个好的解谜游戏,以及如何自我检视? 2019-06-13
IGDSHARE.ORG has upgraded to grade: 3 2019-06-13
IGDSHARE.ORG posted an article: Florence 的创作故事 2019-05-07
IGDSHARE.ORG was verified as: indienova 撰稿人 2016-11-23
IGDSHARE.ORG posted an article: 游戏机的游戏程序业余开发套件 #1:1980 年代篇 2016-08-19
IGDSHARE.ORG posted an article: GDC2011 回顾: Limbo Puzzle Design 2016-07-11
IGDSHARE.ORG achieved: Newcomer 2016-07-11