Light of Dawn is a stealth-oriented real-time tactics game. The players command an elite squad consisting of six experts, each has unique sets of skills and distinguished abilities.
Three to five experts would usually be deployed to the field for each mission, and the squad would typically perform operations like sabotage, infiltration, rescue, evacuation, etc. To finish the objectives, the players must combine their unique competencies.
- Armors: Various sets of skills are bound with different armors (usually 4-5 skills per armor). Only one suit of armor can be used on each mission and four of the six characters each have two suits. The various combination of armor across the characters opens up a wide range of gameplay options.
- Skills: With our sci-fi background, our skills are diverse and creative. For instance, “Reflection Curtain” can distort an enemy's perspective, and “Beacon” can be used as portals to teleport the characters.
- Enemies: Over 10 different enemy kinds may be found throughout the game, far more than in other similar games (e.g. Shadow Tactics and Desperados III only have three types of enemies). On top of that, the views of certain types of enemies take the form of a sphere rather than a cone. This is a completely new RTT concept.
- Not hardcore: Unlike other RTT titles, this game does not emphasize the necessity of being stealthy. Several armors are designed for combat, along with many collectible lethal items to help with the fights. This game is not only for the hardcore RTT players, also for more mainstream players. Stealth or combat, it’s your choice.
- Freedom: On most missions, the players have the freedom to decide which expert should go into the field. On missions, different characters would set off some unique scenes and conversations. Additionally, experts who have access to multiple suits of armor can switch to a different one during missions, but the entire squad is only given one chance on every mission.
- RPG: Along with the RTT content, the game's RPG elements are also essential. Two headquarters would be unlocked through the progress. When the crew returned to the HQ following each operation, they could access the RPG's contents. The experts can explore the headquarters and nearby streets, talk to NPCs to learn more about the world, play minigames, accept side quests, and do other activities.
- Challenge mode: After completing a mission, the challenge mode for that mission can be unlocked at the HQ, where a variety of challenging objectives are waiting. In contrast to the campaign, each mission in this mode allows players to bring in a variety of helpful items to aid in task completion. Additionally, the number of experts in the field is not fixed for any given mission.
- Points system: A points system akin to the HITMAN series. When a mission is complete, a player's total point is listed on a global ranking list according to their various acts during the mission. We encourage players to try out with various expert and armor setups and to approach the objectives in a variety of ways. The points can be used to access more items and give the characters new skins.
- Asynchronous multiplayer mode: A multiplayer game mode resembling the HITMAN series. Using our level editor, gamers can create custom missions for other players to complete. Additionally, we would provide the players with monthly challenges to participate in. This mode allows us to operate the game in the long run.