Author: ayame
Back to Reading from Playing
I mean, we see too much the debate between narrative and ludology, but the question dissolves when you come back to being a reader instead of player. As a reader, do you mind that your "reading" is disconnected from the story?
Talk to Robin: A Narrative Designer majoring in Game Writing
We knew Robin at Game Hub Jam. He learns Game Writing at University of Skövde and acted as narrative designer for two teams there. Our developers quite admired his professional skill which caught my interests.
What would be Chinese indie games like in the future?
We are delightful to see China is not lagging behind too far this time. We have the most players, we've formed our own game culture, we've finished basic technology accumulation. And now it's time to make our voices heard.
Monument Valley and Feminism
In other words, the world of Monument Valley is indeed a ladies’ kingdom. But the kingdom is a whole by itself, just like any female entity.
Brief History of Early Chinese Game Magazines
Electronic Game Software was important not only because it witnessed the history of Chinese game industry, but also for its role (and perhaps ambition) in making a real change.